about
works
Founded in 2009, It’s Our Playground is the Paris based artist duo made up of Camille Le Houezec (1986) and Jocelyn Villemont (1986). IOP has been developing a body of work on the porosity and circulation of art practices from a broad professional position (as artists, curators, and teachers), a variety of intervention formats and initiatives favoring working with other artists, and a combination of styles and techniques. Along with reappropriating images through online publishing and curating group projects, It's Our Playground’s recent activity has been shifting towards the production of composite visual works in immersive environments. They are represented by Galerie Valentin, Paris.

Solo exhibitions include 'Elle disait bonjour aux machines' at La Villa du Parc in Annemasse, 2019 ; 'Artificial Sensibility' at Bonington Gallery in Nottingham, 2017 ; 'Reconstructive Memory' at Galerie Valentin in Paris. Curated exhibitions include 'Deep Screen' at Parc Saint-LĂ©ger in Pougues-les-eaux, 2015 ; 'Show Room' at Glassbox in Paris, 2016. Group shows include 'Bande Ă  part' at Mrac in SĂ©rignan, 2018 ; 'Site Visit' at Kunstverein Freiburg, 2017, 'Ambiance d’Aujourd’hui' at Mains d’Ɠuvres in Saint-Ouen, 2016.
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itsourplayground@gmail.com


All images courtesy of It's Our Playground 2019


Website made in collaboration with Superspace.
Font in use Metal by Pizza Typefaces.
Renaud Jerez, _EFNKXRHB_, 2014 Hayley Tompkins, Tele and data, 2010 Marlie Mul, Puddle (Shallow Match), 2014 Tilman Hornig, Untitled (GlassBook), 15'', 2013 Centre : Hayley Tompkins, 2009 - Right : Aubry & Broquard, At home, 2014 Front : Anne de Vries, The Oil we Eat, 2014 Front : Piero Gilardi, La boĂźte aux cailloux verts, 2009 Piero Gilardi, Melone e ibisco, 2010

Deep Screen

Parc Saint Leger, Pougues-les-eaux, France, 2015
With: Jean-Marie Appriou, Cory Arcangel, Bastien Aubry & Dimitri Broquard, Dewar & Gicquel, Piero Gilardi, Tilman Hornig, Renaud Jerez, Rachel de Joode, Bevis Martin & Charlie Youle, Marlie Mul, Owen Piper, Hayley Tompkins, Anne de Vries

Curated by It’s Our Playground

“Deep Screen” proposes an in-depth exploration of the screens that now people our lives. In ever-growing numbers, computers, smartphones and tablets constitute a lter that is starting to replace the glass doors of galleries and other museums, and modify our perception of contemporary art. The idea of continuous depth in the exhibition’s subtitle clearly echoes the spatial dimension of the featured works. The expression is also employed here as the opposite of superficiality and characterizes each of the pieces displayed in Parc Saint Léger. Far from trying to champion virtual visits, the immersive style of “Deep Screen” invites fesh-and-blood visitors to an exhibition experience that is completely of the physical world.
Since the border between the real and the virtual is increasingly porous, many artists today consider the internet, with its cycles, networks, fluids, pollution, folklore, and beliefs, as their new natural milieu. In this ecosystem, the majority of the artworks move about freely, unconstrained by lighting or how they are positioned on display, dehierarchized, “liked,” shared, occasionally imitated, and living out an uninhibited existence in their documented form.

Borrowing the display-case exhibit form from museums devoted to popular arts and traditions,* “Deep Screen” presents a certain view of art in 2015 through a glass screen. These giant vivariums make it possible to conserve works of art within their glass walls, preserve them from change, and of course show them off to advantage, raising their cultural value. “Encasing” the show and keeping visitors at a remove inevitably induces a certain critical distance vis-à-vis a digital practice that may already have a whiff of outmodedness or obsolescence.

The diaramas can be seen as narrative collages blurring the borders between the natural world and an artificial arrangement, each one including works of different kinds posed before computer “wallpaper” designed by Owen Piper. Inside, a synthetic fantasized nature dreamed up by Piero Gilardi surrounds the postapocalyptic avatars created by Renaud Jerez and the display dummies sporting clothing from the Arcangel Surfware brand designed by the artist of the same name. The two latter artists, as well as Tilman Hornig, Marlie Mul, Anne de Vries, and Rachel de Joode, weave subtle ties with Post-Internet aesthetics and demonstrate the attraction scientific phenomena, communication tools, flows, and organic materials exercise over a young generation of artists.

Some of them have chosen to pursue a manual practice inherited from traditional techniques that including ceramics, metal casting, and stone cutting. Jean-Marie Appriou, for example, poetically combines technical experiments with mythological references. Daniel Dewar & Gregory Gicquel engage in a very physical relationship with matter. Numerous handmade objects fashioned by Bastien Aubry & Dimitri Broquard, as well as Bevis Martin & Charlie Youle, evince an undisguised interest in experiencing classic, even ancestral techniques. Finally Hayley Tompkins’s practice is taking shape through painted everyday objects, symptomatic of a materialist excess.

We might see this collection of art works and objects from everyday life, along with the experimental methodology accompanying it, as a nonexhaustive ethnographic practice playing out at one and the same time in the thin layer of our smartphones’ screens and the depths of our memory.

“Deep Screen” sketches out the contours of a contemporary artistic folklore that is seizing on traditional techniques with the aim of taming new technologies. Laid out like a museum within a museum, the show proclaims its status as a laboratory, reducing the borders between a history of art in the process of being written and contemporary popular cultures.

Sound design by BenoĂźt Villemont
Documentation by Aurélien Mole


FRENCH VERSION

«Deep Screen» propose une exploration en profondeur des Ă©crans qui peuplent maintenant nos vies. De plus en plus nombreux, ordinateurs, smartphones et tablettes constituent un filtre qui tend Ă  remplacer les portes vitrĂ©es des galeries et autres musĂ©es et modifient notre perception de l’art contemporain. L’idĂ©e de profondeur contenue dans le sous-titre de l’exposition fait Ă©videmment Ă©cho Ă  la dimension spatiale des Ɠuvres. Ce terme est aussi employĂ© ici comme contraire de la superficialitĂ© et caractĂ©rise chacune des Ɠuvres prĂ©sentĂ©es au Parc Saint LĂ©ger. Loin de faire l’apologie des visites virtuelles, le dispositif immersif de «Deep Screen» invite Ă  une expĂ©rience de l’exposition toute en matĂ©rialitĂ©.

La frontiĂšre entre rĂ©el et virtuel Ă©tant de plus en plus poreuse, de nombreux artistes considĂšrent aujourd’hui Internet comme leur nouveau milieu naturel avec ses cycles, ses rĂ©seaux, ses fluides, sa pollution, son folklore, ses croyances. Dans cet Ă©cosystĂšme, la majoritĂ© des Ɠuvres Ă©voluent librement, sans contraintes d’éclairage ou de placement, dĂ©hiĂ©rarchisĂ©es, «likĂ©es», partagĂ©es, parfois imitĂ©es et vivant une existence dĂ©complexĂ©e sous leur forme documentĂ©e.

Empruntant au musĂ©e des arts et traditions populaires* un mode de prĂ©sentation sous forme de vitrines, «Deep Screen» prĂ©sente une certaine vision de l’art en 2015 vue au travers d’un Ă©cran de verre. Ce dispositif permet aux Ɠuvres d’y ĂȘtre conservĂ©es, de les prĂ©server de l’altĂ©ration et bien entendu de les valoriser. La «mise en boite» de cette exposition tenant le visiteur Ă  distance induit donc nĂ©cessairement un certain recul sur une pratique digitale peut-ĂȘtre dĂ©jĂ  empreinte de dĂ©suĂ©tude.

EnvisagĂ©s comme des collages narratifs brouillant les frontiĂšres entre monde naturel et dispositif artificiel, chaque tableau comprend des Ɠuvres de nature diffĂ©rente Ă©voluant devant des «fonds d’écran» conçus par Owen Piper. À l’intĂ©rieur de ces dioramas, une nature synthĂ©tique, fantasmĂ©e et designĂ©e par Piero Gilardi entoure les avatars post-apocalyptiques de Renaud Jerez et les mannequins de vitrine arborant les vĂȘtements de la gamme Arcangel Surfware conçue par l’artiste du mĂȘme nom. Ces deux derniers ainsi que Tilman Hornig, Marlie Mul, Anne de Vries ou encore Rachel de Joode tissent des liens esthĂ©tiques tĂ©nus avec l’art Post-Internet et dĂ©montrent l’attrait d’une jeune gĂ©nĂ©ration d’artistes pour les phĂ©nomĂšnes scientifiques, les outils de communication, les flux ou encore les matiĂšres organiques.

Certain des artistes ont choisi de poursuivre une pratique manuelle hĂ©ritĂ©e de savoir-faire traditionnels (cĂ©ramique, fonderie, taille de pierre
). Ainsi Jean-Marie Appriou associe avec poĂ©sie des expĂ©rimentations techniques Ă  des rĂ©fĂ©rences mythologiques. Daniel Dewar & Gregory Gicquel, quant Ă  eux, sont engagĂ©s dans un rapport physique avec la matiĂšre. Les nombreux objets faits-main rĂ©alisĂ©s par Bastien Aubry & Dimitri Broquard ainsi que Bevis Martin & Charlie Youle tĂ©moignent d’un intĂ©rĂȘt non dissimulĂ© pour l’expĂ©rimentation de techniques classiques voir ancestrales. La pratique de Hayley Tompkins, pour sa part, Ă©volue Ă  travers des objets usuels peints, symptomatiques d’un trop plein matĂ©rialiste.

Cette collection d’Ɠuvres d’art et d’objets du quotidien ainsi que la mĂ©thodologie expĂ©rimentale qui l’accompagne pourrait ĂȘtre considĂ©rĂ©e comme une pratique ethnographique non-exhaustive se jouant Ă  la fois dans l’épaisseur de l’écran de notre smartphone et les profondeurs de notre mĂ©moire. «Deep Screen» dessine les contours d’un folklore artistique contemporain s’emparant des techniques traditionnelles dans le but d’apprivoiser les nouvelles technologies. Conçue comme un musĂ©e dans le musĂ©e, l’exposition revendique son statut de laboratoire attĂ©nuant les frontiĂšres entre une histoire de l’art en train de s’écrire et les cultures populaires contemporaines.

Sound design par BenoĂźt Villemont
Documentation par Aurélien Mole